//누락된 정보 (한글화 필요)
{"en":"Casts level %1% Abberath's Fury when equipped","cn":"Casts level %1% Abberath's Fury when equipped"}
{"en":"Ignite a nearby Enemy on Killing an Ignited Enemy","cn":"Ignite a nearby Enemy on Killing an Ignited Enemy"}
{"en":"%1%%% increased Area of Effect of Area Skills","cn":"%1%%% increased Area of Effect of Area Skills"}
{"en":"%1%%% of Life Regenerated per Second if you've been Hit Recently","cn":"%1%%% of Life Regenerated per Second if you've been Hit Recently"}
{"en":"Minions have %1%%% additional chance to Dodge Attacks","cn":"Minions have %1%%% additional chance to Dodge Attacks"}
{"en":"%1% additional Arrows","cn":"%1% additional Arrows"}
{"en":"Grants %1% Passive Skill Points","cn":"Grants %1% Passive Skill Points"}
{"en":"You gain %1% Evasion Rating when on Low Life","cn":"You gain %1% Evasion Rating when on Low Life"}
{"en":"30%% more bow damage at close range while you have iron reflexes","cn":"30%% more bow damage at close range while you have iron reflexes"}
{"en":"30%% increased attack, cast and movements speed while you do not have iron reflexes","cn":"30%% increased attack}
{"en":"%1$+d%% to Elemental Resistances","cn":"%1$+d%% to Elemental Resistances"}
{"en":"6%% chance to Dodge Attacks while Phasing","cn":"6%% chance to Dodge Attacks while Phasing"}
{"en":"%1%%% increased Stun Recovery","cn":"%1%%% increased Stun Recovery"}
{"en":"%1$+d to all Elemental Resistances","cn":"%1$+d to all Elemental Resistances"}
{"en":"%1%%% Chance to Dodge Spell Damage","cn":"%1%%% Chance to Dodge Spell Damage"}
{"en":"Chill and Freeze duration on you is based on 65%% of Energy Shield","cn":"Chill and Freeze duration on you is based on 65%% of Energy Shield"}
{"en":"with %1% or more strength %2%%% of damage dealt by your zombies is leeched to you as life","cn":"with %1% or more strength %2%%% of damage dealt by your zombies is leeched to you as life"}
{"en":"2 additional projectiles if you've used a movement skill recently","cn":"2 additional projectiles if you've used a movement skill recently"}
{"en":"1%% of Damage against Shocked Enemies Leeched as Life","cn":"1%% of Damage against Shocked Enemies Leeched as Life"}
{"en":"1%% of Damage against Frozen Enemies Leeched as Mana","cn":"1%% of Damage against Frozen Enemies Leeched as Mana"}
{"en":"Shocks all nearby Enemies on Killing a Shocked Enemy","cn":"Shocks all nearby Enemies on Killing a Shocked Enemy"}
{"en":"Ignites all nearby Enemies on Killing an Ignited Enemy","cn":"Ignites all nearby Enemies on Killing an Ignited Enemy"}
{"en":"Adds %1% to %2% Fire Damage to Attacks with Bows","cn":"Adds %1% to %2% Fire Damage to Attacks with Bows"}
{"en":"%1%%% chance to Cause Monsters to Flee","cn":"%1%%% chance to Cause Monsters to Flee"}
{"en":"%1%%% increased Defences","cn":"%1%%% increased Defences"}
{"en":"30%% slower start of Energy Shield Recharge during Flask Effect","cn":"30%% slower start of Energy Shield Recharge during Flask Effect"}
{"en":"400%% increased Energy Shield Recharge Rate during Flask Effect","cn":"400%% increased Energy Shield Recharge Rate during Flask Effect"}
{"en":"Adds %1$+d Chaos Damage to Attacks","cn":"Adds %1$+d Chaos Damage to Attacks"}
{"en":"%1%%% increased Recovery Speed","cn":"%1%%% increased Recovery Speed"}
{"en":"Minions have %1%%% chance to Dodge Attacks","cn":"Minions have %1%%% chance to Dodge Attacks"}
{"en":"Gain %1% Power Charges on Using a Warcry","cn":"Gain %1% Power Charges on Using a Warcry"}
{"en":"%1%%% increased Damage Taken while Energy Shield is Full","cn":"%1%%% increased Damage Taken while Energy Shield is Full"}
{"en":"%1%%% increased global armour when you have no energy shield","cn":"%1%%% increased global armour when you have no energy shield"}
{"en":"You gain Unholy Might for %1% seconds on Block","cn":"You gain Unholy Might for %1% seconds on Block"}
{"en":"%1%%% increased Damage for each type of Abyssal Jewel affecting you","cn":"%1%%% increased Damage for each type of Abyssal Jewel affecting you"}
{"en":"%1%%% chance to Curse un-cursed Enemies with Enfeeble on Hit","cn":"%1%%% chance to Curse un-cursed Enemies with Enfeeble on Hit"}
{"en":"%1%%% More Bow Damage at Close Range","cn":"%1%%% More Bow Damage at Close Range"}
{"en":"%1%%% of Physical Damage taken as Fire Damage","cn":"%1%%% of Physical Damage taken as Fire Damage"}
{"en":"With at least %1% Dexterity in Radius, Shrapnel Shot's","cn":"With at least %1% Dexterity in Radius}
{"en":"cone has a %1%%% chance to deal Double Damage","cn":"cone has a %1%%% chance to deal Double Damage"}
{"en":"%1%%% chance to Dodge Attacks","cn":"%1%%% chance to Dodge Attacks"}
{"en":"with %1% corrupted items equipped: %2%%% of chaos damage does not bypass energy shield and %3%%% of physical damage bypasses energy shield","cn":"with %1% corrupted items equipped: %2%%% of chaos damage does not bypass energy shield and %3%%% of physical damage bypasses energy shield"}
{"en":"Cast a Socketed Cold Spell on Melee Critical Strike","cn":"Cast a Socketed Cold Spell on Melee Critical Strike"}
{"en":"Adds %1% to %2% Physical Damage to Attacks with Bows","cn":"Adds %1% to %2% Physical Damage to Attacks with Bows"}
{"en":"Cannot be inflicted with Bleeding","cn":"Cannot be inflicted with Bleeding"}
{"en":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers","cn":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers"}
{"en":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers","cn":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers"}
{"en":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers","cn":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers"}
{"en":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers","cn":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers"}
{"en":"%1%%% increased Poison Duration at least %2% Intelligence","cn":"%1%%% increased Poison Duration at least %2% Intelligence"}
{"en":"%2%%% increased Poison Duration at least %1% Intelligence","cn":"%2%%% increased Poison Duration at least %1% Intelligence"}
{"en":"You gain %1% Evasion Rating when on Full Life","cn":"You gain %1% Evasion Rating when on Full Life"}
{"en":"%1%%% of Elemental Damage taken as Chaos Damage","cn":"%1%%% of Elemental Damage taken as Chaos Damage"}
{"en":"%1%%% increased Evasion if you have been Hit Recently","cn":"%1%%% increased Evasion if you have been Hit Recently"}
{"en":"%1%%% of Physical Damage taken as Lightning Damage","cn":"%1%%% of Physical Damage taken as Lightning Damage"}
{"en":"Projectiles Pierce you","cn":"Projectiles Pierce you"}
{"en":"%1%%% of Fire Damage taken as Physical Damage","cn":"%1%%% of Fire Damage taken as Physical Damage"}
{"en":"Projectiles from Attacks have %1%%% chance to inflict Bleeding on hit while you have a Beastial Minion","cn":"Projectiles from Attacks have %1%%% chance to inflict Bleeding on hit while you have a Beastial Minion"}
{"en":"adds %1$+d physical damage to attacks while you have a beastial minion","cn":"adds %1$+d physical damage to attacks while you have a beastial minion"}
{"en":"%1%%% increased Damage with Ignites inflicted on Chilled Enemies","cn":"%1%%% increased Damage with Ignites inflicted on Chilled Enemies"}
{"en":"%1$+d to level of active socketed skill gems","cn":"%1$+d to level of active socketed skill gems"}
{"en":"%1%%% additional Chance to Block while Dual Wielding Claws","cn":"%1%%% additional Chance to Block while Dual Wielding Claws"}
{"en":"Attacks have an additional Projectile when in Off Hand","cn":"Attacks have an additional Projectile when in Off Hand"}
{"en":"%1%%% of sword physical damage added as fire damage","cn":"%1%%% of sword physical damage added as fire damage"}
{"en":"%1%%% chance to cause Bleeding with Melee Critical Strikes with this Weapon","cn":"%1%%% chance to cause Bleeding with Melee Critical Strikes with this Weapon"}
{"en":"%1% additional Projectiles if you've been Hit Recently","cn":"%1% additional Projectiles if you've been Hit Recently"}
{"en":"Can have %1% additional Siege Ballista Totem per %2% Dexterity","cn":"Can have %1% additional Siege Ballista Totem per %2% Dexterity"}
{"en":"Can have 1 additional Siege Ballista Totem per %1% Dexterity","cn":"Can have 1 additional Siege Ballista Totem per %1% Dexterity"}
{"en":"%1%%% increased Physical Damage while Frozen","cn":"%1%%% increased Physical Damage while Frozen"}
{"en":"%1%%% reduced stun recovery","cn":"%1%%% reduced stun recovery"}
{"en":"Regenerate %1% Life over %2% second for each Spell you Cast","cn":"Regenerate %1% Life over %2% second for each Spell you Cast"}
{"en":"Regenerate %2% Life over %1% second for each Spell you Cast","cn":"Regenerate %2% Life over %1% second for each Spell you Cast"}
{"en":"%1%%% additional Chance to Block while Dual Wielding","cn":"%1%%% additional Chance to Block while Dual Wielding"}
{"en":"%1%%% chance to attack with Level %2% Molten Burst on Melee Hit","cn":"%1%%% chance to attack with Level %2% Molten Burst on Melee Hit"}
{"en":"Cast Socketed Minion Spells on Kill with this Weapon","cn":"Cast Socketed Minion Spells on Kill with this Weapon"}
{"en":"%1%%% increased Area of Effect of Area Skills per %2% Intelligence","cn":"%1%%% increased Area of Effect of Area Skills per %2% Intelligence"}
{"en":"%2%%% increased Area of Effect of Area Skills per %1% Intelligence","cn":"%2%%% increased Area of Effect of Area Skills per %1% Intelligence"}
{"en":"%1%%% increased Physical Damage with Weapons per Red Socket","cn":"%1%%% increased Physical Damage with Weapons per Red Socket"}
{"en":"Cannot be Chilled while you have Onslaught","cn":"Cannot be Chilled while you have Onslaught"}
{"en":"%1%%% increased Bleed Duration per %2% Intelligence","cn":"%1%%% increased Bleed Duration per %2% Intelligence"}
{"en":"%2%%% increased Bleed Duration per %1% Intelligence","cn":"%2%%% increased Bleed Duration per %1% Intelligence"}
{"en":"%1$+d%% to Global Critical Strike Multiplier per Green Socket","cn":"%1$+d%% to Global Critical Strike Multiplier per Green Socket"}
{"en":"%1%%% increased Critical Strike Chance when in Main Hand","cn":"%1%%% increased Critical Strike Chance when in Main Hand"}
{"en":"Arrows that Pierce have %1%%% chance to cause Bleeding","cn":"Arrows that Pierce have %1%%% chance to cause Bleeding"}
{"en":"Arrows always Pierce after Chaining","cn":"Arrows always Pierce after Chaining"}
{"en":"%1$+d Maximum Power Charge","cn":"%1$+d Maximum Power Charge"}
{"en":"You Cannot Be Shocked While Chilled","cn":"You Cannot Be Shocked While Chilled"}
{"en":"%1%%% of Physical Attack Damage Added as Lightning Damage","cn":"%1%%% of Physical Attack Damage Added as Lightning Damage"}
{"en":"%1%%% of Physical Attack Damage Added as Fire Damage","cn":"%1%%% of Physical Attack Damage Added as Fire Damage"}
{"en":"Attacks have %1%%% chance to cause Bleeding when Hitting Cursed Enemies","cn":"Attacks have %1%%% chance to cause Bleeding when Hitting Cursed Enemies"}
{"en":"%1%%% chance to Dodge Attacks while your Off Hand is empty","cn":"%1%%% chance to Dodge Attacks while your Off Hand is empty"}
{"en":"Manifested Dancing Dervish also manifests a copy of Dancing Dervish","cn":"Manifested Dancing Dervish also manifests a copy of Dancing Dervish"}
{"en":"%1$+d maximum Mana per Level","cn":"%1$+d maximum Mana per Level"}
{"en":"%1$+d to maximum Energy Shield per Level","cn":"%1$+d to maximum Energy Shield per Level"}
{"en":"%1%%% of physical damage taken as chaos damage","cn":"%1%%% of physical damage taken as chaos damage"}
{"en":"Adds an additional Arrow","cn":"Adds an additional Arrow"}
{"en":"Gain %1%%% of Bow Physical Damage as Extra Damage of each Element","cn":"Gain %1%%% of Bow Physical Damage as Extra Damage of each Element"}
{"en":"Gain %1%%% of Bow Physical Damage as Extra Damage of an Element","cn":"Gain %1%%% of Bow Physical Damage as Extra Damage of an Element"}
{"en":"Gain Flask Charges when you deal a Critical Strike","cn":"Gain Flask Charges when you deal a Critical Strike"}
{"en":"%1%%% Chance to Cast level %2% Summon Spectral Wolf on Kill","cn":"%1%%% Chance to Cast level %2% Summon Spectral Wolf on Kill"}
{"en":"Attacks with this Weapon deal %1$+d added Chaos Damage against Enemies affected by at least %2% Poisons","cn":"Attacks with this Weapon deal %1$+d added Chaos Damage against Enemies affected by at least %2% Poisons"}
{"en":"Attacks with this Weapon deal %2$+d added Chaos Damage against Enemies affected by at least %1% Poisons","cn":"Attacks with this Weapon deal %2$+d added Chaos Damage against Enemies affected by at least %1% Poisons"}
{"en":"%1%%% of Damage Reflected Gained as Life","cn":"%1%%% of Damage Reflected Gained as Life"}
{"en":"%1%%% chance to block spells if you've blocked an attack recently","cn":"%1%%% chance to block spells if you've blocked an attack recently"}
{"en":"%1%%% chance to block attacks if you've blocked a spell recently","cn":"%1%%% chance to block attacks if you've blocked a spell recently"}
{"en":"%1%%% of Fire Damage taken as Cold Damage","cn":"%1%%% of Fire Damage taken as Cold Damage"}
{"en":"You are Shocked for %1% seconds on reaching Maximum Power Charges","cn":"You are Shocked for %1% seconds on reaching Maximum Power Charges"}
{"en":"You gain Onslaught for %1% seconds on using a Warcry","cn":"You gain Onslaught for %1% seconds on using a Warcry"}
{"en":"%1%%% Increased Warcry Effect","cn":"%1%%% Increased Warcry Effect"}
{"en":"%1%%% increased Fire Resistance while on Low Life","cn":"%1%%% increased Fire Resistance while on Low Life"}
{"en":"%1$+d%% increased Fire Resistance while on Low Life","cn":"%1$+d%% increased Fire Resistance while on Low Life"}
{"en":"Applies level %1% Punishment on Blocking a Melee Attack","cn":"Applies level %1% Punishment on Blocking a Melee Attack"}
{"en":"Applies level %1% Temporal Chains on Blocking a Projectile Attack","cn":"Applies level %1% Temporal Chains on Blocking a Projectile Attack"}
{"en":"Applies level %1% Elemental Weakness on Blocking a Spell","cn":"Applies level %1% Elemental Weakness on Blocking a Spell"}
{"en":"Adds %1$+d Physical Damage to Attacks","cn":"Adds %1$+d Physical Damage to Attacks"}
{"en":"Cannot be Frozen or Chilled if you've used a Fire Skill Recently","cn":"Cannot be Frozen or Chilled if you've used a Fire Skill Recently"}
{"en":"%1%%% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill","cn":"%1%%% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill"}
{"en":"Your Skills deal you %1%%% of Mana Cost as Physical Damage","cn":"Your Skills deal you %1%%% of Mana Cost as Physical Damage"}
{"en":"Grants Level %1% Summon Petrification Statue Skill","cn":"Grants Level %1% Summon Petrification Statue Skill"}
{"en":"You and nearby allies have %1%%% increased Attack, Cast and Movement Speed if you've used a Warcry Recently","cn":"You and nearby allies have %1%%% increased Attack}
{"en":"%1%%% chance to gain an Endurance, Frenzy or Power Charge when a Trap is Triggered by an Enemy","cn":"%1%%% chance to gain an Endurance}
{"en":"%1%%% chance to Dodge Attacks per Frenzy Charge","cn":"%1%%% chance to Dodge Attacks per Frenzy Charge"}
{"en":"Adds %1% to %2% Chaos Damage to Spells and Attacks while using a Flask","cn":"Adds %1% to %2% Chaos Damage to Spells and Attacks while using a Flask"}
{"en":"Adds %1$+d Chaos Damage to Spells and Attacks while using a Flask","cn":"Adds %1$+d Chaos Damage to Spells and Attacks while using a Flask"}
{"en":"%1$+d%% to Chaos Resistance while using a Flask","cn":"%1$+d%% to Chaos Resistance while using a Flask"}
{"en":"Regenerate %1% Life per second while moving","cn":"Regenerate %1% Life per second while moving"}
{"en":"cannot be slowed to below base speed","cn":"cannot be slowed to below base speed"}
{"en":"%1%%% increased Movement Speed when on Full Energy Shield","cn":"%1%%% increased Movement Speed when on Full Energy Shield"}
{"en":"%1%%% increased evasion rating while you have onslaught","cn":"%1%%% increased evasion rating while you have onslaught"}
{"en":"%1%%% chance to dodge spells while phasing","cn":"%1%%% chance to dodge spells while phasing"}
{"en":"%1$+d to Melee Weapon and Unarmed range","cn":"%1$+d to Melee Weapon and Unarmed range"}
{"en":"%1%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %2% or more Poisons","cn":"%1%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %2% or more Poisons"}
{"en":"%2%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %1% or more Poisons","cn":"%2%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %1% or more Poisons"}
{"en":"%1%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %2% Poisons","cn":"%1%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %2% Poisons"}
{"en":"%2%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %1% Poisons","cn":"%2%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %1% Poisons"}
{"en":"Your Critical Strikes have Culling Strike","cn":"Your Critical Strikes have Culling Strike"}
{"en":"chill enemy for %1% second when hit","cn":"chill enemy for %1% second when hit"}
{"en":"chill enemy for %1% second when hit","cn":"chill enemy for %1% second when hit"}
{"en":"%1$+d%% Base Unarmed Critical Strike Chance","cn":"%1$+d%% Base Unarmed Critical Strike Chance"}
{"en":"You are Immune to Silence","cn":"You are Immune to Silence"}
{"en":"Minions have %1%%% increased Area of Effect of Area Skills","cn":"Minions have %1%%% increased Area of Effect of Area Skills"}
{"en":"%1$+d Maximum Endurance Charge","cn":"%1$+d Maximum Endurance Charge"}
{"en":"%1$+d%% chaos resistance when on low life","cn":"%1$+d%% chaos resistance when on low life"}
{"en":"While on Low Life, Enemies are Unlucky when Damaging you","cn":"While on Low Life}
{"en":"Socketed Golem Gems grant Onslaught for %1% seconds on Summon","cn":"Socketed Golem Gems grant Onslaught for %1% seconds on Summon"}
{"en":"%1% life gained on igniting an enemy","cn":"%1% life gained on igniting an enemy"}
{"en":"%1$+d to Maximum Life per Red Socket","cn":"%1$+d to Maximum Life per Red Socket"}
{"en":"%1$+d to Maximum Energy Shield per Blue Socket","cn":"%1$+d to Maximum Energy Shield per Blue Socket"}
{"en":"%1$+d to Maximum Mana per Green Socket","cn":"%1$+d to Maximum Mana per Green Socket"}
{"en":"%1%%% increased Intelligence for each Unique Item you have equipped","cn":"%1%%% increased Intelligence for each Unique Item you have equipped"}
{"en":"%1$+d to Mana Cost of Skills","cn":"%1$+d to Mana Cost of Skills"}
{"en":"%1%%% Chance to summon a Spectral Wolf on Kill","cn":"%1%%% Chance to summon a Spectral Wolf on Kill"}
{"en":"%1%%% Chance to summon a Spectral Wolf on Kill","cn":"%1%%% Chance to summon a Spectral Wolf on Kill"}
{"en":"Spells have an additional Projectile","cn":"Spells have an additional Projectile"}
{"en":"%1%%% increased Burning Damage for each Enemy you have Shocked Recently","cn":"%1%%% increased Burning Damage for each Enemy you have Shocked Recently"}
{"en":"%1% to %2%%% increased quantity of items found","cn":"%1% to %2%%% increased quantity of items found"}
{"en":"%1% to %2%%% increased rarity of items found","cn":"%1% to %2%%% increased rarity of items found"}
{"en":"%1$+d to %2%%% to fire resistance","cn":"%1$+d to %2%%% to fire resistance"}
{"en":"%1$+d to %2%%% to cold resistance","cn":"%1$+d to %2%%% to cold resistance"}
{"en":"%1$+d to %2%%% to lightning resistance","cn":"%1$+d to %2%%% to lightning resistance"}
{"en":"%1%%% chance to cause Bleeding on Melee Hit","cn":"%1%%% chance to cause Bleeding on Melee Hit"}
{"en":"%1%%% chance to Poison on Melee Hit","cn":"%1%%% chance to Poison on Melee Hit"}
{"en":"Your Flasks grant %1%%% chance to Shock during flask effect","cn":"Your Flasks grant %1%%% chance to Shock during flask effect"}
{"en":"%1%%% reduced Flask Charges gained while using a Flask","cn":"%1%%% reduced Flask Charges gained while using a Flask"}
{"en":"%1%%% increased Flask Charges gained while using a Flask","cn":"%1%%% increased Flask Charges gained while using a Flask"}
{"en":"%1%%% increased Mana Regeneration while using a Flask","cn":"%1%%% increased Mana Regeneration while using a Flask"}
{"en":"%1%%% chance to gain Fortify on Melee Stun","cn":"%1%%% chance to gain Fortify on Melee Stun"}
{"en":"%1%%% increased Elemental Damage with Attack Skills while using a Flask","cn":"%1%%% increased Elemental Damage with Attack Skills while using a Flask"}
{"en":"Gain Soul Eater during Flask Effect","cn":"Gain Soul Eater during Flask Effect"}
{"en":"Lose Souls gained from Soul Eater on Flask Use","cn":"Lose Souls gained from Soul Eater on Flask Use"}
{"en":"%1%%% increased effect of Flasks","cn":"%1%%% increased effect of Flasks"}
{"en":"With at least %1% Intelligence in Radius, can summon up to %2% Skeleton Mages with Summon Skeletons","cn":"With at least %1% Intelligence in Radius}
{"en":"%1%%% increased Experience Gain of Corrupted Gems","cn":"%1%%% increased Experience Gain of Corrupted Gems"}
{"en":"%1$+d Maximum Frenzy Charges","cn":"%1$+d Maximum Frenzy Charges"}
{"en":"%1$+d Maximum Power Charges","cn":"%1$+d Maximum Power Charges"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Tar if it does not Ignite an Enemy.","cn":"With at least %1% Dexterity in Radius}
 {"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Burning Ground if it Ignites an Enemy.","cn":"With at least %1% Dexterity in Radius}
{"en":"%1%%% increased melee physical damage while unarmed per %2% dexterity allocated in radius","cn":"%1%%% increased melee physical damage while unarmed per %2% dexterity allocated in radius"}
{"en":"%2%%% increased melee physical damage while unarmed per %1% dexterity allocated in radius","cn":"%2%%% increased melee physical damage while unarmed per %1% dexterity allocated in radius"}
{"en":"shadow: %1$+d to critical strike chance","cn":"쉐도우：%1$+d to critical strike chance	"}
{"en":"Scion: +25 to All Attributes","cn":"사이온：+25 모든 능력치"}
{"en":"With at least %1% Dexterity in Radius, each Spectral Throw Projectile gains %2%%% increased Damage each time it Hits.","cn":"With at least %1% Dexterity in Radius}
{"en":"%1$+d Strength per %2% Strength on Allocated Passives in Radius","cn":"%1$+d Strength per %2% Strength on Allocated Passives in Radius"}
{"en":"%2$+d Strength per %1% Strength on Allocated Passives in Radius","cn":"%2$+d Strength per %1% Strength on Allocated Passives in Radius"}
{"en":"%1$+d Intelligence per %2% Intelligence on Allocated Passives in Radius","cn":"%1$+d Intelligence per %2% Intelligence on Allocated Passives in Radius"}
{"en":"%1$+d intelligence per %2% intelligence on allocated passives in radius","cn":"%1$+d intelligence per %2% intelligence on allocated passives in radius"}
{"en":"%1$+d dexterity per %2% dexterity on allocated passives in radius","cn":"%1$+d dexterity per %2% dexterity on allocated passives in radius"}
{"en":"%2$+d dexterity per %1% dexterity on allocated passives in radius","cn":"%2$+d dexterity per %1% dexterity on allocated passives in radius"}
{"en":"With at least %1% Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for %2% seconds","cn":"With at least %1% Strength in Radius}
{"en":"%1$+d melee weapon and unarmed range","cn":"%1$+d melee weapon and unarmed range"}
{"en":"Lightning Strike fires an additional Projectile","cn":"Lightning Strike fires an additional Projectile"}
{"en":"Molten Strike an additional Projectile","cn":"Molten Strike an additional Projectile"}
{"en":"Spark fires an additional Projectile","cn":"Spark fires an additional Projectile"}
{"en":"Split Arrow fires an additional Projectile","cn":"Split Arrow fires an additional Projectile"}
{"en":"Barrage fires an additional Projectile","cn":"Barrage fires an additional Projectile"}
{"en":"Tornado Shot fires an additional secondary Projectile","cn":"Tornado Shot fires an additional secondary Projectile"}
{"en":"Magma Orb Chains an additional time","cn":"Magma Orb Chains an additional time"}
{"en":"Arc Chains an additional time","cn":"Arc Chains an additional time"}
{"en":"Flame Totem fires an additional Projectile","cn":"Flame Totem fires an additional Projectile"}
{"en":"Adds %1% maximum Lightning Damage to Attacks per %2% Dexterity Allocated in Radius","cn":"Adds %1% maximum Lightning Damage to Attacks per %2% Dexterity Allocated in Radius"}
{"en":"Adds %1% to Maximum Life per %2% Intelligence Allocated in Radius","cn":"Adds %1% to Maximum Life per %2% Intelligence Allocated in Radius"}
{"en":"Removes all but one Life on use Removed life is regenerated as Energy Shield over %1% seconds","cn":"Removes all but one Life on use Removed life is regenerated as Energy Shield over %1% seconds"}
{"en":"Gain Rampage while at Maximum Endurances Charges","cn":"Gain Rampage while at Maximum Endurances Charges"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area","cn":"With at least %1% Intelligence in Radius}
{"en":"With at least %1% Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges","cn":"With at least %1% Intelligence in Radius}
{"en":"With at least %1% Strength in Radius, Heavy Strike has a %2%%% chance to deal Double Damage","cn":"With at least %1% Strength in Radius}
{"en":"%1%%% increased area of effect for traps","cn":"%1%%% increased area of effect for traps"}
{"en":"%1%%% increased Movement Speed while using a Flask","cn":"%1%%% increased Movement Speed while using a Flask"}
{"en":"Dispels Elemental Ailments on Rampage","cn":"Dispels Elemental Ailments on Rampage"}
{"en":"%1%%% chance to gain a Frenzy, Power or Endurance Charge on Kill","cn":"%1%%% chance to gain a Frenzy}
{"en":"Knocks Back Enemies in an Area on Flask use","cn":"Knocks Back Enemies in an Area on Flask use"}
{"en":"%1%%% chance to Cast Socketed Spells when you Spend at least %2% Mana to Use a Skill","cn":"%1%%% chance to Cast Socketed Spells when you Spend at least %2% Mana to Use a Skill"}
{"en":"%2%%% chance to Cast Socketed Spells when you Spend at least %1% Mana to Use a Skill","cn":"%2%%% chance to Cast Socketed Spells when you Spend at least %1% Mana to Use a Skill"}
{"en":"Gain %1$+d%% to Critical Strike Chance for %2% seconds when you Spend a total of %3% Mana","cn":"Gain %1$+d%% to Critical Strike Chance for %2% seconds when you Spend a total of %3% Mana"}
{"en":"Gain %1$+d%% to Critical Strike Chance for %3% seconds when you Spend a total of %1% Mana","cn":"Gain %1$+d%% to Critical Strike Chance for %3% seconds when you Spend a total of %1% Mana"}
{"en":"If %1% Notables are Allocated in Radius, When you Kill a Rare monster, you gain %2% of its mods for %3% seconds","cn":"If %1% Notables are Allocated in Radius}
{"en":"%1%%% reduced Bleed duration","cn":"%1%%% reduced Bleed duration"}
{"en":"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at %1%%% of its value","cn":"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at %1%%% of its value"}
{"en":"%1$+d maximum Energy Shield per %2% Strength","cn":"%1$+d maximum Energy Shield per %2% Strength"}
{"en":"%2$+d maximum Energy Shield per %1% Strength","cn":"%2$+d maximum Energy Shield per %1% Strength"}
{"en":"%1$+d Maximum Endurance Charges","cn":"%1$+d Maximum Endurance Charges"}
{"en":"%1%%% more Unarmed Physical Damage","cn":"%1%%% more Unarmed Physical Damage"}
{"en":"%1% additional Projectiles during Flask Effect","cn":"%1% additional Projectiles during Flask Effect"}
{"en":"%1%%% increased Damage per %2% of your lowest Attribute","cn":"%1%%% increased Damage per %2% of your lowest Attribute"}
{"en":"%2%%% increased Damage per %1% of your lowest Attribute","cn":"%2%%% increased Damage per %1% of your lowest Attribute"}
{"en":"Skills used during Flask effect grant %1%%% of Mana Cost as Life","cn":"Skills used during Flask effect grant %1%%% of Mana Cost as Life"}
{"en":"Skills used during Flask effect grant %2%%% of Mana Cost as Life","cn":"Skills used during Flask effect grant %2%%% of Mana Cost as Life"}
{"en":"%1%%% of Physical Damage taken as Cold Damage during Flask effect","cn":"%1%%% of Physical Damage taken as Cold Damage during Flask effect"}
{"en":"Knocks Back Enemies in an Area on Flask use","cn":"Knocks Back Enemies in an Area on Flask use"}
{"en":"Adds %1$+d Lightning Damage for each Shocked Enemy you've Killed Recently","cn":"Adds %1$+d Lightning Damage for each Shocked Enemy you've Killed Recently""}
{"en":"Enemies can have 1 additional Curse","cn":"적에게 1개의 추가적인 저주를 걸 수 있음"}
{"en":"Quality","cn":"퀄리티"}
{"en":"Radius","cn":"반경"}
{"en":"Small","cn":"소"}
{"en":"Medium","cn":"중"}
{"en":"Large","cn":"대"}
{"en":"Radius: Small","cn":"반경: 소"}
{"en":"Radius: Medium","cn":"반경: 중"}
{"en":"Radius: Large","cn":"반경: 대"}
{"en":"%1%%% increased Critical Strike Chance","cn":"치명타율이 %1%%% 증가됨"}